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Hey, thanks for playing :) Glad you liked the plot, we certainly had fun with it! 

A note on difficulty - Our bosses are designed to require a couple of tries to beat them. Our method of measuring difficulty was to challenge our play testers to successfully beat the our bosses without losing any health, and of course, making sure we as the developers could do so as well. That being said, our sample pool of testers was small, so this is helpful feedback, thank you! And if you remember a particular attack you felt needed to be clearer, please let us know!