Makin me smile :) Thanks for playing!
KatieDai
Creator of
Recent community posts
I like your concept! Avoid the boss until you can create the weapon to beat it.
I second some of the other comments here on needing more intuitive controls and communication about how to play the game. A small counter telling me how many items I have left to collect and and indication of when I can attack the boss would make a worlds difference. I also think there's something going on with the 4th boss. I couldn't see how it was attacking.
Regardless, a cute and fun little game!
Hey, thanks for playing :) Glad you liked the plot, we certainly had fun with it!
A note on difficulty - Our bosses are designed to require a couple of tries to beat them. Our method of measuring difficulty was to challenge our play testers to successfully beat the our bosses without losing any health, and of course, making sure we as the developers could do so as well. That being said, our sample pool of testers was small, so this is helpful feedback, thank you! And if you remember a particular attack you felt needed to be clearer, please let us know!
We have a third and final boss in the works, but unfortunately mama owl did not make it into the jam. We did design the bosses to require a few attempts to learn and defeat. We believe that is a hallmark of a fun boss. If you have any feedback on how we can improve our design, we are open to hearing it!