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Seems like an interesting setup for a story! Mechanics-wise, was too much control text all at once without understanding why I’d be using these different parts - and was pretty odd to control direction using first person-like looking controls even though it moved into a platformer side view. So the controls hindered it a fair bit for me. Also agree movement could be faster (and run via shift key instead of right click feels like it’d be more natural as a convention!)

Thank you for the feed back. really intresting i'll be working on that.