Thanks. My original plan was for the player to get the boss to do the slam move on the cracked tiles, triggering the make shift falling rock weapons but I then made it so the player could also trigger it by shooting the crack 3 times.
I'm glad you liked the dialogue :)
I had trouble with movement speed. I wanted the world to feel grand but didn't want to up the speed for the transitions. I think if I could have added monologue exposition to take up some if the time then that might have felt better.