Development Log: 4/15/2019
The final stretch of developing DragonHeart consisted of touching up the game details.
Sound was added to many events in the game. We added sound to events such as enemy death, player death, shooting fireballs, etc. This helps the game to feel more immersive.
We also added win and lose screen which help the game have a more complete feeling.
The win and lose screen also now have a restart option that allows you to restart the game if needed.
Added lives that remain consistent through the different levels.
Game play of levels was adjusted and critiqued to make the game as fun and challenging as possible.
Added background graphics helping develop the world feel and levels.