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(+1)

I really like this! I thought the default controls were difficult, so I switched to my favorite WASD, Shift to dash, Space to jump controls. It took me approximately 10 tries, but I finally got ahold of all the different mechanics and almost beat the dual bosses :D
Love the inclusion of the bouncing downwards spin attack. Really fun. Also took me a while to realize dashing made me invincible (electric boss was literally impossible without this knowledge LOL). Powerups feel good. I often forgot to use my special attack, so I think a better indicator that the special is ready would make it more useful. 

TLDR: great game, great art, fun, hard, good aesthetic + music to match. Good job!

(+1)

OliverDai13! Your words fills me with motivation! I have been thinking about how I'll update the game later. I'll share a little bit some ideas that I'm tinkering with:

  • Increase the player's dash distance;
  • Makes the player automatically bounce on top of the bosses, without the need for spin attack;
  • Nerf some bosses level 2;
  • Add some full screen bosses every 3 battles and a final boss;

Right now, everything about the game mechanics is really "tight", so to speak. For instance, the dash, which is essential for fast aerial evasive maneuvers. Yes, the players have their own preferences when it comes to controls. It's hard to please everybody, that's why I learned the lesson (the hard way) and kept the keybinding option.

Hopefully, with all feedback that I managed to get so far (thank you everybody for that!), I'll be able to proper address the demands and bring the game a step closer to a more fluid and enjoyable experience.

Grateful for your comment!