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have you experimented with multiple enemies at all? i'm working on my own system and its proving to be difficult. also, how do you display hp like that?

I actually semi-abandoned the project when 3.0 was announced, since I'll have to re-do it for the new system. The numbers are sprite actors that change numerals based on variables you set. I intend to get back on it when I get a solid vacation from work.

(+1)

if you ever want to hop on discord and work on it together, I'd love to show you what I've got so far. Maybe we can come up with a good template for an RPG made in GB studio.