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(+1)

I liked the twist in cycle 2.  

The platforming was a little tricky, maybe a bit too much gravity?  The grapple mechanic was fun, though you couldn't really "swing" or transfer momentum.  Overall quite  entertaining and I enjoyed the experience overall!  (Plus, kudos for making a 2d sprite based platformer in unreal engine, you don't see that too often!)  

Thank you!

With platforming I created some tricky points where you need to fail to go further, so player would have a little bit of panic. For example on level with chasing there are some platform that are too high, and you cant reach them