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:( I'm sorry to hear that. Were you able to see the menu in the bottom right? If you didn't see it, I wonder if it was a problem with the window size being too large in Itch. If you zoom out in your browser, you might be able to see the Start, Options, Credits, and Quit buttons in the bottom right.

Let me know if that works :)

Yeah, I think that was it.  The browser game window is set to such a large size the menu was completely off of my screen.  Once I found it I was able to play.

I like the artwork and atmosphere, but I found controlling the character was a bit too tricky for me.  That grappling hook is going to take a lot of practice to get used to.

I'll adjust the window size so that others don't run into the same issue, thanks for letting me know.

I'm glad you liked the visuals and sound, and I hear you on controlling the character. Do you have any concrete suggestions that might make it a bit easier or smoother to control? If you don't, I'd love to hear more about what particular issues you ran into while controlling the character and how it felt.

Well, it could just be that I'm not familiar with this sort of game, but having to use two hands at once to control two different things (character and weapons) is confusing.  Especially when one hand is on the keyboard and the other is the mouse.  It's also hard to move when the grappling hook keeps detaching (I think because you're moving too slowly).  If the hook always stayed attached until you released the mouse button, I think that would help.

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The grappling hook definitely needs more refinement. The concept was to allow the player to focus on upgrading the grappling hook to make it more and more useful, but the time it attaches at the start of the game is too short, and we'll definitely use that feedback to improve the game moving forward. Thank you so much for playing, and for your feedback!