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I'd advise making character movement more interesting, jumping and falling is very linear movement and that feels odd. Also some background... and the levels feels very empty - vast spaces though with you just travel and nothing happens draining fun from the game. I also had difficulty in distinguishing what is collectible and what is enemy - need to just walk into it and see what happens. With blue thing to collect nothing happens so was confused what it is. Bad it lacks a background?  And why it has more than 100MB+ to download, are you using Tiles images to build levels or you level is just an enormous bitmap?

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Thanks for the detailed feedback, its greatly appreciated as I love hear many perspectives! I agree I could've made a falling animation after the jump animation as that would probably bring some emotion to the movement. The game is called Hollow so I purposely made the background a white canvas while keeping the environment bare bones (black and white). Only after beating the game, the environment is filled with something the player and character desperately wants.  I'm not sure I follow on the journey having nothing happening and the collectibles being hard to distinguish? The items you pick up all have color and are pretty big, where as the enemies are only black with a bit of red as shown with the spikes meaning danger. Also, the levels are progressed in difficulty by introducing new enemies and obstacles along your way in a gradual slope.  I'm open to ways to improve this if I failed to communicate any of the concepts I mentioned. As for the download being 100MB+, I'm not sure why either as I only made 5 levels with auto tiling, maybe the tileset takes a lot of space? Again thanks for the feedback and I would love hear more thoughts on the matter

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The reason it’s 1000+ mb is because of my music. It’s incredibly high quality :(