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Cool stuff. I accidentally got myself stuck here thanks to the ledge-grabbing upgrade =D



I played this for quite a while and really enjoyed it. There are some little things that I think can be improved a bit. One thing is that the character leaps forward when you jump while moving, even if you just pressed the move button for a bit. This caused me to fall a lot when I am standing on a small platform and there is a monster next to me that I want to kill by jumping on it. So the jumping should be consistent.

The other thing is the double/triple jump upgrade. I didn't find it very useful or I am just bad at utilizing it. I think It might be better if it was a normal extra jump in mid-air, instead of landing and then jumping again a higher distance. But that might require redesigning some areas since it may render the edge-grabbing useless.

Very good game overall and cool concept. Good job!

(+1)

Ohh thank you, I haven't though of that this is actually something that can get you stuck. I'll fix that and see if this can occur at other parts, too!

I don't quite understand your problem with the jump though. I tested a bit and I assume that you maybe mean that the player gets too much speed too quickly even when pressing just for a brief moment? I see why this makes very small jumps difficult. I think I can improve that ^-^

I actually agree on your opinion on the triple jump. However there're quite some areas where you'll need them or where they make your life a lot easier. But a double or even triple jump is much more user friendly in this case and probably also more fun. I'll probably change that soon and try not to break the current level designs while doing that :'D