Fun little spooky game! Beat it on both easy and normal. Torch ran out every time I went out near the edge of the map to get the flies but the light wand thingies saved me many times. Would be cool to see this develop into a survival farming horror type of game. Good game and well made mechanics. Nice work!
aerial301
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Trying this again after the immortal state is gone and it is quite tough trying to chase those eyes and dodge their attacks while also getting chased by ghosts lol. Fortunately though the attacks on holding LMB really helped this time and I could survive forever but had to stop at 393. The healing pumpkin really helps you survive, more so when getting a couple of them next to each others. I also agree with the suggestions below regarding knockbacks and peaceful morning. Very fun game! Good job!
Good stuff. I really like how most items have abilities like bounce, slow and other fun things. Took the magnet and stood next to the others while they are fighting on the jump pad for some reason and dropping all their items. Would this strategy work in multiplayer? We well find out in the next round.
Epic game with cool vibrant aesthetic and fun gameplay. Good job!
Solid entry. The atmosphere is indeed great. Played it a bit before the deadline and tried it again now after the new patch, with the new UI and gameplay changes it feels much better. I could not beat the top guy's 1:09 time but I had lots of fun while trying to do so.
One small note regarding the leaderboard is that it seems to add a new entry after refreshing the browser even when entering the same name instead of updating an identical existing one on better score, which ends up clogging the leaderboard, especially when we keep refreshing on bad starts. Not that big of an issue though since the focus is on main mechanics and they are very well implemented.
Pretty good overall. Well done!
A very nice thrilling experience with a cool backstory. Both mechanics were well implemented well and essential to progress. I liked the little jumpscare when you die. Don't mind the 14 deaths, I was testing to see if I can juke them, but yeah ended up using the psychic power to push them away. Good stuff. Well done!
Good stuff. Managed to beat it in 209.57
The game is fun and easy to understand. The art and sound effects all work well together. I do agree with what all others said about the physics. Most of the platforms are at the exact max jump height like this:
Where it would be better if it was like this:
The concept is cool though with the one chance gambling attempt to progress. Neat game overall. Very nice work!
Thanks for playing! I used it for the explosion sound which is two sounds combined one from Labchirp and one kick from LMMS. I also usually just use it to quickly get a mouse hover/click and some simple sounds like that. And yeah I didn't have time to compose a track since I only had one day to work on this.
Super fun indeed. The levels seemed procedurally generated each run which is quite neat and makes it fun to replay. I played a couple of times and I don't know how did that top scorer manage to get 2000, maybe got lucky with the wealth upgrade or something like that.
I found the magnet upgrade a bit weird with how it does not constantly pull stuff towards you, like if you are moving next to gems they get pulled one time and sling behind you, you have to stop when they start to get pulled to collect them which makes annoying when you are dashing around.
Other than that the game is polished and well made overall. Very good stuff. Excellent work!
Fun game. Managed to beat all levels. And I guess this ending screen means I successfully FINished the game?
The game is enjoyable and the levels were easy and straight forward. Not sure though how the "Ridiculously overpowered" jam limitation is interpreted, but I would say it might fit in some way with those giant bombs I threw out of my pocket and made a big hole in the ground. Cool stuff. Good job!
Cool stuff. While indeed the ball has a lot of power that it can destroy all those bricks, I think it would fit the limitation a bit more if for example instead of the classic block busters experience, the ball make explosions on impact and destroy all nearby blocks. Or maybe on impact, the ball shoots bullets that destroy blocks on all directions. Of course that would make the game way too easy, but I think it would still be very fun to go overboard with the overpowered mechanics. Fun game though and the screen shake on destroying bricks feels great. Well done!
Good game. I don't know if I managed to collect every comic and stomp every knight in the level, but I think I scanned almost the whole map. I like you take on the limitation and how the player character is unstoppable. I wish if I could use that epic gun installed on my arm though and turn foes intro ashes =D.
The level felt way too big for how much stuff it has. Most of the I was cruising around in the void looking for some action. I think some kind of a minimap or an indicator to where stuff are located would have been very cool. Or maybe it would be better to reduce the map to a small space while zoomed out where you can see everything and add like 2 or 3 more similar small levels that you transition into after beating the previous one. Also as another guy already said, adding more effects, particles and sounds would make stomping stuff more fun and satisfying.
The game is alright overall and some more polish it would turn into something epic. Nice work!
Fun stuff. Very nice how you can practice and upgrade your stats before challenging the rabbit. But it seems that it is nearly impossible to beat the rabbit or I am just too bad at racing. As another guy said, the rabbit is a bit overpowered with the instant turn at the corners (part of the "Overpowered" limitation I guess =D) where I have to slow down, change direction and move again. I think making the rabbit wait a bit at corners before accelerating again would make it beatable. Also adding some kind of break button would help a lot with taking corners. Other than that it is a really fun game and a nice take on the limitation. Good job!
Amazing game. One of the best for sure. Lots of cool mechanics and challenging jumps. The last part with the "Don't stop" sign was difficult and a bit annoying since you can't throw strings once you are on or below the death line, but managed to get through after many attempts. I also somehow managed to decypher all the encoded signs and saw the counting stuff but still have no clue how to get through the secret ending =D If it is about playing again and reaching the end quickly or a precise thing like that then yeah I will probably never get it. I really enjoyed the game though and decyphering all that stuff was lots of fun. Excellent work!
Cool stuff and nice art. Eating books to gain power is indeed a cool mechanic. Quite good for a first jam entry. I reached the far right end of the level and I assume that by going into the hole in the floor I beat the game since it restarts when jumping in there
And yeah the jumps are very hard to make but the game is still enjoyable overall. Good job!
The car-like movement felt a bit weird at first but got the hang of it after a while. With that kind of movement, the best weapon was the homing projectiles since I could just move around while holding the shoot key and enemies would die eventually. The game is fun and feels really smooth. the tying of the type of weapon to the song is a nice touch. I beat the boss thanks to that guy I helped at the start. It was an epic adventure.
Fun game and neat graphics overall. Very nice work!
The game seems very interesting and fun but I am also stuck at the tavern checkpoint. Even when trying to farm gold by the hero alone, the gold amount just resets to 10 if I earn more so there is no way to beat that many enemies with only 10 gold.
Also I think it would be way better if everything moved at 5x the current speed. Other than that, the graphics look neat and the concept is really cool overall.
Very polished entry with interesting mechanics and cool puzzles. The art style is neat. I got stuck at Level 12 for a while before realizing that the battery was supposed to be a checkpoint for the little guy. But it was fun going through all the levels after figuring out the different mechanics.
Cool and enjoyable game overall. Excellent work!
Very neat game with interesting puzzles. I managed to get through all the levels with no major issues. I think the main difficulty with the game is that the shots are fired in the direction the player is facing, not the position of the mouse, which makes it hard to shoot the fast cubes while being chased by them. The dashing ability helps a lot with those situations though.
An enjoyable game overall. Nice work!
Thank you very much! Very glad that you found the game enjoyable!
Regarding the enemy's pathfinding, Phaser has a pathfinding plugin that I was planning on using and it would have added a bit more challenge, but I had the level's data structured in a very dumb way with each block on its own grid which made it a bit difficult to use the plugin properly
Combining all the blocks data into one big grid would have probably worked, but I didn't have time to experiment with that since I still had to finish the UI and other stuff.
Thanks again for playing and for the feedback!
This game is amazing. The art style, the little narrative and the implementation of the coin flipping are all very well done.
I managed to get two endings after looping around the house for a bit trying to make the coin land on the right face. And that out of control robot added one extra loop before I got the bear. It was an enjoyable adventure.
Very neat stuff. Excellent work!
45250 points! Neat concept and a very nice simple art style. Sounds effects would have been really cool, but it is a jam game and we can't always jam everything we want into one spot. But somehow those neighbors can jam even more stuff into their little home after getting robbed pranked for the 20th time.
Good game overall. Very nice work.
Nice work! The art and the sound effects are very pleasant. I feel like the jackhammer is a bit too weak for how much it costs. The game gets very tedious with 5 beds to manage and a bill of 95 and it comes down to how fast you can spam click, and the randomness of how many swings before the teeth comes out adds more to the difficulty. It is a clicker game after all but I think it would be fun if there was like an upgrade allowing you to hold the mouse button the hummer auto swings or even gets upgraded to a drill. The game is very fun and well made overall and the different upgrades and mechanics are all well put together. Good job.