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buy the true btd6 game and loock by yourself then

i saw the wiki and it says: Icicle Impale is the fifth and final upgrade of Path 3 for the Ice Monkey in Bloons TD 6. The Ice Monkey's snowballs can now freeze and damage MOAB-class bloons, dealing 50 damage to each and freezing them instead of 2. Frozen MOABs, BFBs, and DDTs move at the base speed of a ZOMG, and frozen ZOMGs are slowed by 50%; BADs can be damaged but will not be freezed or slowed down.

The BAD is immune to any movement-altering effects, except the Workshop's Reverse Motors, Time Stop, and Jake's Butt Push. It will always move with the same speed as a ZOMG except if Jake or a Time Stop slows them down.

Excluding upgrades and abilities that ZOMGs and other MOAB-Class Bloons (excluding the DDT), are immune to, below is a list of all upgrades that the BAD is impervious to: 

  • The Ninja Monkey's Bloon Sabotage and Grand Saboteur (x-4-x) ability's slowdown effects (however, Grand Saboteur can still make BADs spawn with 75% health. (x-5-x))
  • The Sniper Monkey's Maim MOAB and Cripple MOAB stun effects (however, Cripple MOAB, similar to Super Brittle, can still apply bonus damage. (4-x-x and 5-x-x))
  • The Glue Gunner's slowdown from the MOAB Glue.
  • The Ice Monkey's slowdown from the Snowstorm ability (x-4-x) and Absolute Zero ability (x-5-x)
  • The Ice Monkey's slowdown from Icicle Impale (x-x-5)
  • The Ice Monkey's Permafrost effects from Super Brittle (5-x-x), or from Absolute Zero (x-5-x) or Icicle Impale (x-x-5) crosspathed with Permafrost. (1-x-x)
  • The Alchemist's secret shrink potion from Bloon Master Alchemist (x-x-5)
  • The Druid's blowback from Superstorm (5-x-x)
  • Monkey Ace's stun effect from the Tsar Bomba ability (x-5-x)
  • The Heli Pilot's MOAB Shove pushback (x-x-3 and above)
  • Rocket Storm or M.A.D's ability stun effect (If has Gorgon Storm Monkey Knowledge)
  • The Monkey Buccaneer's hook from the Monkey Pirates and the Pirate Lord (x-4-x and x-5-x) abilities (however, Navarch of the Seas' activated ability can hook a single BAD twice per round. (Paragon upgrade))
  • The Boomerang Monkey's knockback from MOAB Press and MOAB Domination (x-x-4 and above)
  • The Bomb Shooter's stun from Bloon Crush (5-x-x)
  • Striker Jones' stun from his Concussive Shell ability (Level 3+)
  • Obyn Greenfoot's Nature Ward's Totem slowdown (Level 4+)
  • The Super Monkey's slowdown from Knockback (x-x-1)
  • Benjamin's Syphon Funding ability, which DDTs also happen to be immune to (Level 10+)
  • The Biggest One's stun effect
  • stunning effects from the Pop and Awe ability (x-5-x)
  • The Ninja Monkey's Master Bomber's stun effects from its special Flash Bombs and Sticky Bombs. (x-x-5)
    • Also applied Ascended Shadow's Flash bombs and Blue Shurikens as well passively Bloon Sabotage effect.
  • Pat Fusty's Big Squeeze ability, stun effects, and knockback effects (Level 10+ for Big Squeeze, Level 6+ for Stun, and Level 5+ for Knockback)
  • The Engineer Monkey's XXXL Trap. (x-x-5)
  • Cave Monkey's stunning effect from club. (Frozen Over map only)
  • Lotus flower activation (Lotus Island map only)
  • Admiral Brickell's Mega Mines stun against surviving blimps
  • Spirit of the Forest's stun effect on Vine Rupture ability from the Monkey Knowledge, "Vine Rupture".
  • Ezili's MOAB Hex before Level 20 (Level 20 allows her MOAB Hex to affect BADs)
  • Psi's attacks, including Psionic Blast ability and Level 20 Psi's psychic attacks.
  • Geraldo's Tube of Amaz-o-Glue at any level.
  • Goliath Doomship ability's carpet bomb stun
  • Powers's Glue Trap (If has Supersize Glue Trap Monkey Knowledge)
(1 edit)

bro copied the whole wiki

(2 edits)

bug 2: 3 moab pres pushing moabs out of the screen and making the round never end

bug 3:druid poping leads whthout the hard torns upgrade (1.0.0.)