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I really like the art style and what seems like pivoted sprite animation. I was wondering how you got that flexible rope look/feel on one of the bridges? Is there some kind of physics setting for that or is it just programming magic?

(+1)

Thank you!

I used hinge joint 2D components to make them connect in unity

Thank you for sharing! I'll add hinge joint 2D components to my list of things to try :-)