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Thanks for the feedback! I actually think your comment helped me get an idea of why they stick. It's probably the difference between move_and_slide and move_and_collide. I'll have to do some more reading and experimentation with those two. 

I came across this in my own game as well. I think I solved it with setting the CharacterBody's motion mode to floating instead of grounded (according to the editor's note it changes the behavior of move_and_slide). I used 4.0 RC 1 and my game is 2D so the solution in 3D might not be the same.

Thanks for the info! My game is 2D as well, so maybe it’s the same exact issue.