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A member registered Feb 01, 2023 · View creator page →

Creator of

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Wow, what a great game, loved everything about it, the concept, the doggy, the menus and UI, the difficulty, great job!

The little guy reminded me of the wizards from Wizard of Legend, it was cute! I especially liked the background and how you incorporated the glow effect, good job!

Thanks a lot!

Yeah good point, I was trying to make it as balanced as possible, didn't have much time to play around it. That was the reason I excluded the mushroom enemy (which duplicates itself) from the last stage's spawn pool, because of the last wave of enemies which is longer. Thanks for playing and the nice words! :)

Thanks for pointing these things out, yeah I really wanted to make the swing feel good since that's what needs to be done in the majority of the game :D Yeah I should have made up a better reason and communicate better why you get stronger at the last wave. I just didn't want to make it too hard and wanted to give the player a chance to enjoy the gamplay when things get a little out of hand hahaha. Thanks for playing!

The controls were well thought, you made a great job at making the whole system feel good to use and fun, very nice entry, congrats!

I came across this in my own game as well. I think I solved it with setting the CharacterBody's motion mode to floating instead of grounded (according to the editor's note it changes the behavior of move_and_slide). I used 4.0 RC 1 and my game is 2D so the solution in 3D might not be the same.

Simple, fun and smooth gameplay! Good job!

Unique idea, I like the art style and the perspective of the camera. I wanted to use the mouse to aim, but shooting in the direction you look at also makes it fun and challenging in its own way and the difficulty is on point I think. Good job!

Oh, yeah I should have made them disappear automatically when ever one goes to the next stage, will fix it after the jam, thanks for the feedback and nice words!

Wow, my favourite submission so far, very well done! You clearly put a lot of effort into it, well thought out UI indicators!

I loved the art style and great animations, congrats! I needed some time to get used to the fast change of direction when you fall and try to adjust your landing, but after that I was having a blast!

I'm glad you liked it, thanks for playing! :)

Yeah I was trying to make it as replayable as possible with the given time, thank you! :) I can barely see that sword hahaha

Thank you, means a lot! :)

Thanks a lot!

Thanks for playing! :)

Thank you! :D

Simple yet awesome art style and straightforward gameplay, good job! Had to spam deny/accept because of the sound effect for a while :D

Awesome submission, it is getting hard pretty fast in a fun way! Love the art style too and the music goes well with it.

Had a great time! I liked the move animation and particle effects. I agree the background is a bit too much for my eyes as well but thats a minor thing and easy to adjust. Polished submission, good job!

Very cute and relaxing! The knights were smacking me hard the first few times I fought them :D Great job!

I had a great time, tried to click/attack to the rythm of the music for fun :D Good job!

Loved the concept, and the fact that it's 3D, good job! I liked the animation on the houses when you damage them, nice touch. In my opinion a minor, but great improvement would be to have some kind of indication when the villagers shoot at you.

Awesome art, straightforward gamplay and charming atmoshpere, loved it!

Thank you!

Funny story, straightforward gameplay, nice game!

Thanks, I liked to go down that route during testing as well :D

Very cool idea, I loved the sound and art, especially the sounds, great submission!

Thank you for the nice words! :)

It reminds me of a tabletop game we gotten for Christmas with my SO. Great implementation of the theme and I liked the vibe and the art, great job! One very minor observation is that it would have been nice to see the occupation of a character next to their name when choosing a suspect at the fortune teller because I'm bad with names and it was easier for me to remember the characters by what they do or where they are found (which you displayed at the actual places where you could have conversations with them), but then again, my memory is not the best when it comes to names :)

It reminds me of a tabletop game we gotten for Christmas with my SO. Great implementation of the theme and I liked the vibe and the art, great job! One very minor observation is that it would have been nice to see the occupation of a character next to their name when choosing a suspect at the fortune teller because I'm bad with names and it was easier for me to remember the characters by what they do or where they are found (which you displayed at the actual places where you could have conversations with them), but then again, my memory is not the best when it comes to names :)

Thanks for the kind words, I'm glad you liked it! :)