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And yes, forgot to increment the version code to 1.2. Should now be fixed.

1.2 crashes on load here.

--- crash at 2023/02/20 18:46:17---

build:59185ded27c7-1.12.3-release.140884-buildbot

   r0:00000000    r1:00000000     r2:00030b2d    r3: 00000000

  r12:006d3000    lr:080307eb     pc:08030540   psr: 21000000

 cfsr:00000000  hfsr:40000000  mmfar:00000000  bfar: 00000000

rcccsr:00000000

heap allocated: 8065824

Lua totalbytes=330200 GCdebt=-20940 GCestimate=165132 stacksize=80

--- watchdog reset at 2023/02/20 18:50:47---

build:59185ded27c7-1.12.3-release.140884-buildbot

   r0:00000001    r1:00000001     r2:00045400    r3: 40012c00

  r12:00003fe0    lr:08030aa3     pc:08030a62   psr: 21000000

rcccsr:00000000

heap allocated: 8116480

Lua totalbytes=594200 GCdebt=-291906 GCestimate=297180 stacksize=80

--- crash at 2023/02/20 18:54:14---

build:59185ded27c7-1.12.3-release.140884-buildbot

   r0:2001cb7c    r1:20030154     r2:00000180    r3: 00000000

  r12:0000000a    lr:0803b64f     pc:0803a6f0   psr: a1000200

 cfsr:00000000  hfsr:40000000  mmfar:00000000  bfar: 00000000

rcccsr:00000000

heap allocated: 8065824

Lua totalbytes=330200 GCdebt=-20940 GCestimate=165132 stacksize=80

Did you try resetting the Playdate by sticking a paperclip into the little hole inside the crank recess for a few seconds?

I'm honestly a little stumped, but from what little knowledge I have, it's possible this is a firmware issue.

the Playdate reset itself, but this is the only crash I’m having (and it’s a full device crash rather than just an app crash). I was hoping that crash log would be helpful. 

I've now tried resetting the device with a pin in the hole for about one second and for about three seconds. Didn't make a difference.

Also, if it matters, I have no save data for the game. (I've tried both version 1.2 and then 1.1)

(+1)

No save data is correct- there is nothing saved to the Playdate.

I'll have to reach out to someone at Panic. This game is installed on three separate Playdates, and it runs perfectly on all of them.

Mysterious!

I've just updated to firmware 1.13.1 which gives a proper error message on the crash screen (typed by hand):


Run loop stalled for more than 10 seconds

  pc=0x08093034 lr=0x00000060


[C]  drawFaded()

wipe.lua:57

Oooh interesting. I'll move the game to the latest SDK and try to get an update out tonight.
Truly appreciate your patience and help with troubleshooting.