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Unique take on the limitation! The gameplay was really intense too!  I do recommend focusing on clarity and art for your next few projects.

It was a bit unclear on what to do and how to do it. I feel like the gameplay should have only relied on one button, as it would probably be more simple to play. Also, while this might not have happened due to time constraints, I feel like the different gunners should have different corosponding sprites, as polish.  

The art, to put it lightly, isn't the best. The colors also look muddy and dirty in a way (might have been intended), and it gave me mspaint vibes (especially the bus), and I don't think you should strive for that in most situations. I recommend going to Lospec and finding a color pallete that you like, and using it as a base for your pixel art. You would be surprised to see how it could improve your art.

Other than that, great job!

Thank you so much for the feedback! Yes I should probably be clarifying the objective of the games that I make instead of throwing the player into the action and hope they figure out the rest.

Regarding the complexity of the gameplay, the initial idea I had was to make a very simple auto-battler with just summoning buttons. But then I thought what if I make some kind of RTS? And there I started over scoping and implemented camera movement, unit selection and all that stuff. Definitely should have kept it simple, but it was fun experimenting with these mechanics.

As for the art, I am just trash at art =D that is my weakness and I really appreciate every feedback on how to improve. I could just grab some good free assets from anywhere and use them, but I actually enjoy drawing stuff even though I am very bad at it. Hopefully, I will get better by practicing more. That Lospec site will come in handy.

Thanks again for the valuable feedback!!