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(+1)

That was a cool idea having the player decide who to hire based on resumes and such. The randomizing of stats was a bit of a troll thing sometimes (first and third playthrough the first knight was a beast, but the second he was made of wet tissue paper, and my third playthrough I fought a poison bomb with like 50 atk that wiped me in no time flat). But balance consistency aside, this was fun enough for me to keep trying, and I really liked the model for the dragon. Feel free to check out my game too!

(+1)

Thank you. I'm really glad you have fun playing it. I finished the development early but was stuck in polishing and balancing. I just realized that a little bit of change from economics could lead to unbalance moreover I have to balance the battle stats too.