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The second part unfortunately got broken when I built it for WebGL and you can’t actually move so that’s why… 

And for the first part I think it’s just not really intuitive how the inventory works and many people have trouble using it. Every item does something and I thought that finding out how to make them work would be the fun part, but I guess I did something wrong with explaining it to the player. 

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I updated the game description with all of the info, I hope it will be useful for the future. 

Anyway it’s not only my first jam but even my first game so all the problems are no surprise for me. I learn a lot thanks to that.