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Cymus

170
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1
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6
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11
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A member registered Oct 18, 2022 · View creator page →

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The music didn’t work too? God, there are so many bugs I wasn’t aware of… On the next levels that don’t load there are more pieces with new mechanics too :(

Thank you for the feedback! It was my firs time with vector art like this, so I’m especially glad that you like it

The art is so beautiful! Very nice game, I didn't see the recipe book for like 2 minutes and I didn't know what I'm supposed to do, but then it was very fun

I’m so glad! I have to try out your game,  I actually came up with the name just moments before publishing. 

If you're going to develop this further I think it could be a great success! The concept is very nice, now it just needs balancing and more variety. Great job!

This is such a great concept and idea! Your arstyle, music and everything is just amazing. I feel like the game would be SO much better if I could see where my mouse is aiming? That was a huge problem for me, the little arrow is not enough, because you often have to grapple for things outside the screen. 

Great job!

“The infamous mice team has never been seen again. All that’s left are the now empty factories, as the rumors about their… influence on workers have spread widely across the solar system.”

Fortunately, I have developed a way of protecting the mice from solar rays. The new equipment will be deployed shortly after the jam ends and even more will come in the future. Feel free to follow! 

Nahh, that's definitely not intentional. It turned out to just be a precision error on the web export :(

Definitely a nice concept to build on! For your first game jam I think it's very good. I hope you gained some experience through it

A very original way to tell a story :) I wish there were more times when you actually have to use the scaling mechanic

I think it was the funniest game I've seen on this jam! Absolutely hilarious! 

It was very fun to play, the world felt so alive and it was a nice, relaxing game :) 

It's one of the best entries for me :) You did an amazing job, the style is so consistent and fitting. It's one of the best puzzle entries I've seen in all game jams. It's crazy that after so many years there is always someone who can make a FUN game about pushing blocks :) You should be very proud of yourself!

I think it's nice, I actually enjoyed it even if it's so simple :) I think the enemy jump speed is way too fast, because I can't hit them when they're jumping so fast

I’m curious, what did you learn? :D I’m very glad you enjoyed it

Yes! In the final game you'll have to explore the planet to find new ore types, enemies and more. If you're interested, follow me on itch, I'll be posting devlogs and updates here :)

It's possible that you put the mine too far away from the main magazine? I'm sorry I didn't prepare for this situation, I didn't have any time to playtest the game

Thank you!

That's some valuable info for me, because you found another way to break the game so I have to fix it :D

Thanks! I have many updates in mind for this game :)

Actually I've never seen Satisfactory, my inspiration was Factorio :D I have many more things that I wanted to add to this game, so stay tuned if you're interested!

AMAZING. Oh I love this low poly style. The concept itself is so nice, but your artists really did an amazing job. Congratulations!

Fun game. I wish there was something like a checkpoint system, because it was so frustrating falling down to the bottom.

THAT WAS SO FUN!!! Literally one hour ago I got this exact idea for a game, but you nailed it! I have no idea how you managed to make it sound so good with the paths I created. And I loved the low sound of the red blocks! Amazing job

Wow, I didn't expect that sudden change of perspective! Very nice concept. The building system is super intuitive

I was mesmerized! It's so charming. This is a very intuitive puzzle design and you did an amazing job. 

Took me some time to figure out what to do, but it was nice. It looks great

I really liked the idea with completing drawings as you play, it made me want to catch those notes :)

Very fun game! Everything is polished and well done. I love the music and effects. It's very similar to a game I made once for Ludum Dare, you can try it if you want: https://cymus.itch.io/the-carver

Very fun game :) I've just had a super boring class and was browsing itch and stumbled upon this. Had a great time!

The game is definitely promising :) For this length, it's too monotone, but if you add more content and upgrade the graphics and audio to also be more interesting, then you'll have a very good game! Good job

Looks and sounds nice. I think it's a problem that with the simple projectile you can only shoot forward and the enemies are always behind you. The auto target projectile is low damage, so it's just not balanced.

Amazing game, in visuals, audio and gameplay. Beautiful pixel art and handling rotations of the flying fish. Wonderful music choice. I felt like the controls were a bit buggy sometimes, but it was okay. Lack of fullscreen on web was a huge frustration for me, because my cursor would often go off scree

Great job :) The game looks very polished and you chose amazing sounds and music too.

Gahh, I wish it was longer :) Really nice, I like text games very much. The background looks great and I like the subtle changes to it during the game.

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I didn't expect the story to be that good! I really like how you implemented the theme - both digging deeper in the files, but also diving literally. Very nice job! I hope you get enough ratings :)

Very interesting execution, I've played other insult games, but this one is original. It was fun, but I think the game could be harder and even more fun. 
I've come here to try your game specifically from your Deep Waters devlog :D

Graphics and audio are very nice, and for a rythm game, the music is really fitting. I did enjoy playing. I don't know if there is something wrong on my side or not, but it didn't matter if I pressed the keys rythmically or just spammed. Only after I've died I saw that parry wasn't implemented.

One of the early ones, „the same as …” or something like that

I really like the old-school feel of this game. It looks and sounds very nice, I liked the puzzles too. I couldn't finish it, because I was too slow to press all the tiles in the room with the watch (?)

Graphics and audio are very great :) I didn't understand what to do at first, but I think it's good, the hints on the walls were enough, I just had to use my brain. With some more polishing this could be a really nice game