Same again. Windows 10. Crashed before getting to the opening menu. Bit of a shame as I was interested in giving it a go.
Edit: Just an extra thought. I have a similar problem with one of my games. I think it is something to do with an asset from Blender that is too big. It works when exported in DEBUG mode, but not in RELEASE mode. Might be worth trying a DEBUG export and see if that runs OK in Windows.