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Some really cool things in this, I liked the visuals, the feel of the running and mostly liked the jumping (somehow I kept misjudging some jumps though, and it's costly to barely miss a ledge in this game). Conceptually, I loved the upgrades and how you can gain double/triple jumping. In practice though, it didn't work for me... I guess maybe due to unlucky level generation, but I didn't feel like I got to use my new abilities most of the time. I first got ladder climbing because I had walked by a ladder on my way to the first ship, then I went back to the ladder excited to explore... then I got to the top of the tall ladder, only to see a single empty platform at the top with nowhere to go. Okay, kept going, no ladders until second shop, so I got wall jumping, and kept going forward because I knew there were no wall jumping places before... but in the next area there were also no ladders or places to wall jump, then i ran out of time not long after that. Second run was similar. I really wanted to like this game and it has great potential, but the level generation was too random and didn't present me with interesting traversal in the end. Well done overall on everything though, especially the 'game feel'!

Thanks! The level generation is currently as simple as it can be because of the limited time (I only had like 16 hours >.<). You can expect a much more complex generation in the near future that'll even take your unlocked abilities into account (at least to a certain degree) so unlocking them feels more rewarding, as well as no more dead ends where's nothing to find lol