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I've certainly never seen a boxing-related roguelike and that is apparently to my detriment! I really liked this, had fun with it for sure. Felt like the angle determination was a bit weird, but overall great work!

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Thank you for playing! Yes, it's a bit unintuitive, the angle is determined when you start punching, so if you move, it will feel like you missed your target by the moved distance, it was supposed to mimic how hard it is in real life to change the trajectory of a punch mid swing. There's a powerup that fixes this, I added it specifically because I wasn't completely happy with it but wasn't sure how to make it less jarring.

Ohhh, that actually sort of makes it much cooler! Very interesting!