Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Daggerfall! That's a blast from the past. I only ever tried that in DOSbox and it ran like a dog. Should maybe give it a go again, now that PCs are a lot faster.

Anyway, glad you liked it. For the "no apparent joins", I simply cheated and pre-loaded all the sections. Before I did that, there was a noticeable bump each time you got to the Devilish Shoppe. The memory footprint is pretty low overall, so pre-loading just helps everything feel smoother.

I put the saving notification in the middle as it appears at a point where it will not interfere with anything happening in the game. But yeah, point taken.

Glad to see that I am not the only one to think of doing a typing game. It just seemed so obvious to me that I thought there would be lots more.

Ah, one big preload is smart.

I like where you've taken the typing game idea though.  The counter curses being opposites of "negative" words works so well - its basically training the players to think positively when they see negative words.  It would be interesting to see if you could remove the UI for the positive words at a certain point and still have the player type them.  I didn't get up into the high levels so apologies if it already does something like this.