I like the aesthetics and art. i just think that its too long. walking down this long dungeon system where all the walls look the same its hard to distinguish where i am, where i came from and where im going. bewky linked me an article about subtly guiding the player through levels in my game submission that i think you could use aswell : https://gamedevacademy.org/guide-players-game-design-tutorial/
other than that the game is good, the breakable crates and barrels are nice also seeing the pieces break off adds to it.