really fun game, i liked the whole premise of running around killing everything. the movement was nice but i wish the shotgun did more damage or something, sometimes it felt like it wasn't really hitting the enemies and maybe that's because of the lack of feedback, maybe if they turned red when getting hit or made a noise or got pushed back. same goes for when the player takes damage its hard to know without looking at your health. overall fun game though.
xyndall
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Really liked the game, it was very aesthetically pleasing and it ran very well in the browser. i liked the arrows to show where things were but it did make me not focus on finding the eggs myself, i was mostly focused on the arrows so it kind of lost the easter egg hunt vibes, like if someone was just telling me where the eggs were. other than that though it was a enjoyable game.
Thank you, When you run out of stamina your speed is lowered from running speed but you still move slightly faster than walking speed but the energy doesn't recharge, I made it so you could escape from the evil bunny when its not angry and you have no stamina but you need to run with stamina to get away when it is angry, i was still playing around with the values though so it doesn't exactly work like that but yeah you can run with no stamina just at a slower pace. Yeah idk what happened with the bunnies and cutscene but after the ending cutscene it should just reload the scene back to the main menu. Appreciate the feedback thank you for playing
The games art is cool and the controls felt good but there was alot missing in terms of game feel. everything i could say has already been said so i wont repeat but good game none the less maybe just tone down the scale of the game and then you could build off it later. it would be cool to see some screenshots and color on the page though, gives people more incentive to play
nice story, i could kinda see the way it was going straight away, i think it would have been more impactful twist if you didnt build it up so much and made it seem like someone or something else was the one behind everything. movement was hard to control felt like a grid base movement which felt weird when you can move the camera freely in any direction. nice game though story was good for what it was
quite an ambitious game, i like the aesthetics and level desgin, the enemies looked good but maybe some textures would have been cool, i couldn't really progress past the first part after hitting the button as the controls were hard to grasp and the hitboxes felt a bit weird at times especially when i couldn't see my bullet sometimes. there were some ai pathfinding issues where the enemy would get stuck behind a rock or another dead enemy. i like that you addedsome game feel thought with the camera shake, audio and blood effects but sometimes the blood effects didn't spawn so i couldn't tell if i was hitting them or not. Good job though would be cool to see more development.
really liked the 2.5d aesthetics, a bit confusing on some of the different "worlds" and what they do but i was able to figure them out pretty easily, maybe just a bit more info on the statue holding the bell (What i think it does is kills you if you stay in that "world" for too long). i liked that the beginning room you say that 'space' should be used sparingly which made me think about when i should use it but i realised that it didn't really matter and that i had too use space alot more to survive.
oh haha my bad i did miss the pause button in the controls screen, i was supposed to put the options settings on the main screen as well but i thought it should be fine just in game. glad you had fun though, the sound honestly wasn't intentional i just recorded myself banging my shoe on some wood and then added some bass, i wanted to add more like screaming and stuff but i didn't want to record the scream.
Hello
I realized my last game jam I joined, that playtests are very important as I seemed to make my game too hard last time.
So if anyone would like to playtest my game i would appreciate it.
(just to clear up, im still implementing sounds and game feel stuff so im looking for feedback mainly towards the levels design, how hard it is, how easy it is to understand, aspects of the game that you do or dont like)thanks
hey I played and rated your game really good art and cut sences btw, i was really impressed.
i need 1 more person to rate so if you could i would appreciate it:https://itch.io/jam/brackeys-9/rate/1931675