Ouuuh, that sweet sweet controller support. Thank you for this.
Controls are tight, enemy placement and behavior is a bit clunky, but this is a great attempt overall, I had fun with the game and that's all that matters. Great work, team!
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Thank for playing, glad you had fun! 🙂
I was surprised how painless it was to add controller support, was very worried at first but by using the Input Actions rather than Input Events it was a breeze. Setting up UI focus was a little confusing because some of it is being deprecated, but it too was pretty simple.