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Wow, what a jam entry!


There's a lot to like.  Controls are intuitive - "what's this bell for?"  Well, it's the only thing in front of you and you can't move, so... it doesn't take long to figure out that you should try it!  Things like the sell mechanic being added by just plopping a new item onto your table was very fluid.

I really enjoyed interviewing people.  There was more depth than usual to the consequences of my decisions vs. most game jam entries. E.g. you can just *not hire tutorial guy* and completely remove the advice mechanic from the rest of your playthrough.  Very ambitious design!


I found a few softlock states (if you don't hire anyone Day 1, you can't progress but don't lose) and a couple of "your best effort's not good enough" situations (if you roll a bad Knight you can lose the Day 2 battle despite hiring everyone beneficial to your performance in that fight).  I think these sorts of things are to be expected.

Overall the only place I slammed this entry is on theme; technically the writing fits (the king is dead, long live the king) but you don't engage with it in any way during the gameplay.

Thanks for the game!

Thank you so much for taking your time to write this well detailed feedback. I really appreciate it. I really been stuck with idea of hiring mechanics and it just so happen that game jam is a really good place to validate that concept.  What you just said really means a lot to us, especially me so thank you once again :)