Loved the art and music for this one, clearly a labor of love to have produced in only a week. I loved the vaguely bureaucratic jazziness of the soundtrack. Appropriate for an infernal magistracy.
I enjoyed learning about the ghosts. A very inspired choice to include multiple time periods' dead. I desperately wish there were some consequence to judging them one way vs. another beyond the counts on either side, a "Papers Please"-style process of inferring from the documentation what you ought to do. I get that that perhaps wasn't the point though!
Boss's dialogue is good and although it is disappointing that your biggest choice results in different end screens vs. an actual difference to your run (I assume they just ran out of time), how closely you hew to boss's rules produces 2 totally distinct sets of dialogue conveying the same information. This is a high level of investment on the part of the writer, for a game jam piece!
One sore point is that because of text size and mouseover issues I had a tough time actually playing this game, purely technically. Even using the executable, it became necessary to lower my resolution to read the game's text, which is where most of its action is. Even with the lower res and the exe, I still had extreme problems keeping a ghost's profile in view using my mouse long enough to read. Oh well, technical difficulties are expected on a short timeframe.