Very addictive game! Finished it all the way. Really like the amount of powerups you made. Graphics and lighting is so bright wow!
Qwinsie
Creator of
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Wow, this was a well executed game idea. I really like the extra details in the levels and studio equipment. All the extra cameras really do add more possibilities to navigate on set.
Our team had a similar game in mind while brainstorming, but instead of being the weatherman, you would be the storm and decide where to move it and make it rain, snow or sunny. Meanwhile the weatherman would walk around in front of the screen. Eventually chose another cool idea for the game jam.
Really happy to see this theme well worked out. Finished it with a 107 score.
I like the idea of the game and also the drafting your deck. It would be nice if the game keeps track of the cards you have already selected, so I do not have to remember. Also I realised I did not get enough attack cards so it took a while for me to defeat the enemies. Really neat and creative to be able to give the shield and hp to the enemy. Nice work!
Imagix looks visually pleasing and feels good to move around. Well polished.
Unfortunately, I did not pass one of the first levels with the arrow shape. I got a bit stuck when I was on the diagonal part of the arrow and I couldn't move.
Would really like to try it again and see the next levels!
Well done :D
Awesome! Love the art style and the chain reactions.
On my first playthrough I did not read the Catalog. Because I thought the viewport scaling was bugged, because a bit of text was shown on the Catalog, but not all of it. To be fair, I did not realise there was an "Open" button.
When I figured out the rules of the crops it was more fun to figure out the puzzle. From my understanding and experience I felt like the cucumber is really powerful. And for some reason the tomato did not work for me, because I did not see it do something or maybe the chance is very low?
Lastly I like the leaderboard addition, I want to give it a try to get high on the score!
Well done
Really like the game! It is amazing to see a similar game being made on the Brackey's GameJam! Last year we made ours, there was also a cat spirit too. You might like it :D
https://itch.io/jam/brackeys-9/rate/1932876
Well done on the game. It plays really nice and the level layout is good. I like the variety of enemy fish and I also like how they behave. bubble animation is also nice. It is quiet challenging to defeat the octopus, because his firing speed is almost the same as the firing speed of the submarine. I also like that you can shoot the ink attack from the octopus.
Nicely done
Very fun concept. I like how the ore change sprites when mining. I don't know exactly when and how ore spawns. I also really like how the lighting is rotating with the character with a smooth movement. Also appreciate the nice transition between scenes. Music also fits the theme. And the water gravity particles look smooth. I do not know why I couldn't mind the golden nuggets. I also got stuck in one of them. Did not know exactly what the final goal was other than getting the highest score. Lighting and art is beautiful. Well done on the game! :D
Wow! Great work on the game mate. I like the level layout and the animation of the character (and the pickaxe) It is very clear what is expected from me. I would have liked to know earlier in the game that I should aim with my cursor. I realised this in the second level. Lighting also feels good
Congrats!
Wow, incredible job on creating a game that fits so well together. Story, audio, visuals and gameplay. Very fun game. Animations look real smooth and voice acting is very nice. My only feedback is that it felt unfair that enemies spawn at your current location. If it was more obvious that they are spawning I could dodge them, but the spawning is so quick and the visual queue is difficult to see that it felt a little frustrating. I really like the level layout and that you used the environment to block paths. My other little feedback is that it felt a bit repetitive at the final level and wish there was something new or different. The reward of finding the bed and jumping on top of it with the story following was really nice. Music reminded me of Risk of Rain 2, it fits real nice in this game. Lastly I really appreciate the option to change the movement direction.
Thank you!
I like the story and art style. The animations of the gull add character and is definitely a great addition. The falling cages fall too fast for me and is very challenging to dodge. Also I discovered to dash pretty late in the game. It would be nice for me to know that earlier.
I did not know what the main goal or objective was, which is a bit annoying. But there was a level to explore. Level felt a bit too big for what you could actually do. And it felt a bit unrewarding to dodge those obstacles and not gaining any reward for it. The music was very fitting.
Great job on the game jam :D
Nice concept/story and great variation of enemies. Music is really nice too, but some SFX feels really annoying to my ears, kind of like a static noise. I also like that you implemented a leaderboard. But for me it blocks my view when playing the game. Movement and shooting feels good.
Well done on the game.
Nice looking game. I like how you used a light source for the anglerfish lamp. Also the enemy fish do not chase you forever and their speed feels pretty good in comparison with the player speed. Time of the day takes a bit too long for me. The arrow point back at the starting position is a very good addition. Sometimes the shrimps are not being eaten when pressing 'E'.
Great job with the game