The diving mechanic is really cool! The camera zoom near ground was a bit disorienting and some of the visuals could use more work, but the controls were super smooth. Well done.
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Thank you! Yeah the camera was tricky - we initially wanted it to punch in to sell the dive a bit, but then we wanted to keep the ground in view at all times so as not to crash into the ground unexpectedly. The result was disorienting and cut out obstacles in front of the player when close to the ground. Any suggestions would be appreciated!