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Solid graphics, love the lighting effects, great choice of color palette, loved the barrel physics too. Music fits in super well and the sfx are super satisfying with the movement and animations. 21:9 aspect ratio has UI pieces off screen but that can be fixed easily I'm sure and I was still able to enjoy the game. Would love to this more fleshed out, with some more VFX for the hits, possibly some SFX variations, and probably more levels although I didn't really get to the end. Also maybe replace the underscore with spaces in NPC names, unless there's a narrative reason for that. Overall it's a great gem of a game you've built here. Well done! Thanks for participating!

There are vfx for the hits but idk why it doesn't show on Web GL. Initially I thought it was just a layering error (where it would be rendered first so everything else on top of it) so I put it to be rendered last but then realized it was just faint. It has to be a webgl error.


As for the SFX variation (you read me like a book), I also thought of having different sound effects in certain cases i.e. Crit SFX would be a harder "Hit.wav" sound and blood Sfx... e.t.c. Unfortunately I wasn't able to implement them all.


The Enemies having underscore(_) in their name is based on the story that "Karrin" the main character is simply in a simulation and most of everything (besides the bosses you fight) are not real. So you might see names like "Punk_Dude" or "Punk_Man", or "Knife_Punk".


Thanks for the feedback and I plan to do some polishing after the game jam ends so stay tuned.