Thanks for your opinion! Well, my game isn't the best (I think is mid) but I made it before the deadline and that's a success!
I didn't know about how volume works. I will surely look into it in my free time and try to learn something new!
About the art style (and the physics): I did not have much time so I wanted to make something easy to implement and to make. That's when paint style came to me. My idea was crude artstyle and physics which allow to abuse everything. I was inspired by (of course) speedruns and by amazing Pizza Tower game and decided ti combine them - physics and abuse of speedruns and artstyle of Pizza Tower.
And lastly, names of the levels are hints. Well, some are better and some are worse but when I talked about them with others we couldn't come up with something better. So, here are the solutions:
- Normal level
- End and start points are changed
- "The bigger they are the harder they fall"- I changed the bigger for higher and I thought Player will solve the riddle
- The unlock button was in Options
- The legendary code is an allusion to the Konami Code
Next time I hope I will have more time so I will make a better game! Nevertheless, thanks for your help!