Heya! This feels like an early alpha of a neat game. I suspect you're aware of most of the following but I'll share them in case you aren't. I'd love to see you improve on:
- It feels like there's invisible walls to the left maybe ? takes you a while to understand that and avoid them.
- You may wish to test the game with a few different aspect ratios so you get a feeling for how well it looks. 16:9 is the common aspect ratio but not the only one - 4:3 and 21:9 would be good candidates afterwards.
- It's unclear why I can't shoot an arrow right after another one. If there was a way to let players know the arrow is recharging that would help.
- I'm not sure I understand why the squares are blocked by items on the ground but if you can shoot them carefully enough you can use that for walls. Was this an intended strategy ? if so, great and I would try to find something visual to explain why that's the case.
Overall this feels like a small slice of a more full experience and I'd love to see what you make of it outside of the jam crunch :) Thanks for particpating!