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(+1)

Heya! Sorry I went for the night to sleep but am back :P Absolutely no problem RE the feedback! I prefer clear, workable feedback myself too :P I hope it proves of use! :)

- With regards to the point in response to the jump mechanic, I can see that now that you mention it! :) I would think that with tweaking of the motion and smoothing the falls and peaks of jumps to emulate gravity, it would communicate better to the user? :)

- Regarding the grass block I can see what you mean RE the flow of the game being interrupted if it is stuck :thinking: What about a level reset mechanic should the user get the placement wrong? Good for voluntary / compulsory puzzle solving as it allows the user to take a good few cracks at it without getting stuck or losing life / enemy progress / collectable progress :)

- Regarding the level 3 predicament, YES! :) At least increasing the user's field of view as well as modifying bat paths so that the user has a clearly observable opportunity to jump on them safely would help SO SO MUCH! :P

(+1)

Hi man! Thanks again for answering.

- Jump: Yes you're right, I'll try to polish the jump so it feels more responsive and natural

- Block reset: Would a floating "R" button above the block everytime it gets stuck be good? Then after pressing "R" the block respawns. The only problem with this is calculating whether the block is stuck or not :/

(+1)

All good pal! :P

Hmmm would you need the ability only when the blocks are stuck / lost though? :) If you think about it, the possibility of the user being able to reset the block whenever they want if they are within a certain range of it at the time could help facilitate new forms of puzzles should you want to ;)