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Spyro was one of my inspirations.  I've had several tries at making a roguelike in Godot.  I think this is my best attempt so far.

I just double checked a couple of games.  Spyro 2 and the Zelda games have a camera controller setup similar to what I'm using but I should probably add something to let users change it.  It comes down to perception - do you think you're moving the world around the camera or moving the camera around the world?  So different people like it different ways.