Spyro was one of my inspirations. I've had several tries at making a roguelike in Godot. I think this is my best attempt so far.
I just double checked a couple of games. Spyro 2 and the Zelda games have a camera controller setup similar to what I'm using but I should probably add something to let users change it. It comes down to perception - do you think you're moving the world around the camera or moving the camera around the world? So different people like it different ways.