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It's a lovely game of discovery of the past with some tragic notes. 

I like how the game length and the brightness of the scene can be tuned, but the thing that they are intertwined leaves me colder.

Although this is not explicit, I understand that the degree of success in the scenes is to be evaluated over the nature of the mission. If that is the case, this is my favorite part since the game varies widely depending on the initial choice of the mission.

I'll have to be direct in saying that the game lacks some bold element that makes me want to play it. Nonetheless, it is a very nice work.

(+1)

You've got it right about the succeess in the scenes being evaluated over the nature of the mission for sure! I'm glad you like that since it's a pretty important part of the game, and I'm thankful for all the feedback! I'll definitely be thinking about what might be lacking and how to improve, both for this game and in general regarding the way I tend to write TTRPGs.