Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

Pretty polished. I like that you implemented coyote time and jump buffering and it works nicely. Often jam platformers without these are a bit frustrating to play :) Also liked seeing instructions / controls integrated into the game. Would be good to be able to rebind the controls, but not a huge deal imo.

(+1)

Oh yeah, I actually figured out a new way (for me) to implement jump buffering that worked really well. I put a raycast below the character pointing down, and just have its length set to an appropriate value and if it's colliding and jump is hit, queue up a jump. It worked perfectly and wasn't difficult to control. Coyote time was a more normal implementation. As for rebinding the controls, I tried, but was struggling within a reasonable amount of time to get that working, so cut the feature as soon as I could tell it was going to impact anything else. It's a great idea though!

(+1)

Nice! I usually use a timer for jump buffering and im never happy with it - I'll steal your method for next time :) thanks for the explanation!

(+1)

One thing I forgot to mention: have to ensure velocity.y is down (positive), but that isn't tough or weird.