I also had issues with attacks entering a que. I didn't realize it was happening for awhile and had to watch like 20 q's, 10 e's and 7 r's. That was wierd. The attacks are really cool though, but they need to be faster. In order to get some of the attacks to come out on time, I had to activate them while the enemy was still more towards the right side of the screen. In a action game where combat is a focus, attacks need to feel responsive and the hitbox should come out in less than half a second. It is okay to have some attacks that activate slower, but slower attacks should be considered heavy attacks that have a lot of build up, but do a lot of damage. That move where you create a rock wall and kick it forward would be a good slow, heavy attack move I think. I like the concept a lot though, This could turn into something really neat. Keep at it!