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With the current Alpha 2.1 version, it's tough the get enough food to feed everybody due to not starting with a cauldron. In effect you have to find metals ore and bitumous ore/wooden logs for burning into coke as quickly as possible, while also making sure that all the seeds are getting planted. But having all necessary ressources nearby is very hit-and-miss, might need to balance that a bit.

Yep, I actually meant to add a cauldron as a starting item and forgot for the release, but it'll be in alpha 2.2

It's doable if you have favorable starting conditions in terms of nearby ressources, or by quickly digging tunnels until you find ores. So, might be an idea for an extra hard starting level if you want to implement some kind of difficulty levels.