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Beautiful environment and character designs! I tried fighting the smaller robot four times before letting it go. I went in with different stats each time, even maxing out HP once, but two things occurred every fight: I'd miss both attacks I managed to get in before dying, and each one of the robot's attacks did 3/4 of my HP! Some balancing is in order to allow players to fully immerse themselves in the battle system and get through at least one encounter. The Mushroom Merchant is amazing! Love the character, well done. The mouse is super cute, although the rigid tail is a little distracting. I'm have no 3D experience so I can only imagine how difficult rigging/animating some of these things could be! I appreciate the sheer effort and time commitment that went into creating this game, so be proud!

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Thanks for playing and reviewing. I'm glad you liked the mushroom merchant. He has a lot of charm, right?

Yea, I agree that the fights are harshly unbalanced. Right now, the only way to win is to max out your speed because the player with the lower speed pretty much always misses haha. I definitely think more thinking could go into that. Ideally, the fighting system should be more complex and allow for different moves with different weapons. 

It's true I underestimated the size of the project that I had in mind. 

Thanks for playing and I'm glad you liked the characters. Hopefully, with more development time and possibly more team members, it can develop into something more complete.