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Regen Games Studios
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Thanks for playing and reviewing. I'm glad you liked the mushroom merchant. He has a lot of charm, right?
Yea, I agree that the fights are harshly unbalanced. Right now, the only way to win is to max out your speed because the player with the lower speed pretty much always misses haha. I definitely think more thinking could go into that. Ideally, the fighting system should be more complex and allow for different moves with different weapons.
It's true I underestimated the size of the project that I had in mind.
Thanks for playing and I'm glad you liked the characters. Hopefully, with more development time and possibly more team members, it can develop into something more complete.
Thank you for playing and reviewing. I really wish I could have implemented the ideas I had in a more complete manner. I had many ideas at the start but when I started implementing them, I realized the sheer size of the project I had envisioned. I finally settled for a lesser version that hinted at the ideas I had. Hopefully, with more development time and possibly more people working on it, I can get a more complete build out.
Personally, I'm a controller player when it comes to RPGs. I guess that's where my bias came haha. I think I made more efforts to make the game more playable on controller.
Thanks for letting me know about the screen issue. I'll look into why that's happening.
Again, thanks a bunch for giving the game some time and leaving a review.
Yes, I perfectly agree on all your points and the additions you suggested would be great.
I was actually already thinking of the Game over/Victory screen post fight.
But as a one man team on a large project like this, with the time constraint you can understand that I could not implement everything haha.
Let's just say that this is a prototype for what the game could become in the future.
Thank you for playing my game and leaving a review!