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Nice looking rougelike.  The pink collapsing tiles are a good idea but I rarely had to retrace my steps because the procedural generation gave me a lot of corridors between rooms - it might be worth making them spawn in a bit more decayed or maybe even spawn them in the corridors to make it a little harder to get around.

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Yeah, I had had plans on trying to have it so you could pay in decayed tiles for different boosts, but didn’t have time for that in the end.

Given what time I did have, I was more focused on making sure the proc gen didn’t make things unwinnable.

We’ll see if I have a proper amount of time to come back to it (I’ve got other jams and ideas scheduled, especially 7DRL), but I do think the idea has legs.