Nice looking rougelike. The pink collapsing tiles are a good idea but I rarely had to retrace my steps because the procedural generation gave me a lot of corridors between rooms - it might be worth making them spawn in a bit more decayed or maybe even spawn them in the corridors to make it a little harder to get around.
Play game
[experimental]: eugorb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #53 | 2.635 | 2.923 |
Controls | #64 | 2.288 | 2.538 |
Accessibility | #68 | 2.011 | 2.231 |
Originality | #69 | 2.288 | 2.538 |
Overall | #69 | 2.001 | 2.220 |
Fun | #69 | 1.872 | 2.077 |
Audio | #74 | 1.040 | 1.154 |
Theme | #75 | 1.872 | 2.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Proc Gen, Crumbling
Game Description
Escape the dungeons of doom after the Amulet of Yendor happened to be cursed!
How does your game tie into the theme?
The dungeon you are trying to escape is falling apart because of a curse meant to keep the Amulet of Yendor from seeing the light of day
Source(s)
N/A
Discord Username(s)
yumaikas#3530
Participation Level (GWJ Only)
1
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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