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Nice take on the theme, the floating bonuses are a really good idea, and... That's a lot of different weapons! Good job with the variety. I couldn't do damage with some of them, but I guess there are some bosses which are more resistant to one or another weapon.. I just read that you did that in a week instead of 4! That's a lot of work already, well done!

haha Thanks!

I am kind of bummed I found out about it so late (trying to get back into game development on my time off) but I am happy with the progress made! I am, slowly, but surely, adding the full vision of the game, one mechanic and bug fix at a time.

Actually, they don't work because I wasn't able to finish testing/ fixing the weapons LOL I got a little too ambitious with the weapons. (Was originally going to be 36, with an additional material to pick-up.) Also, I had an idea to have the bosses themselves create their own make-shift attacks, based on the materials that they themselves would have picked-up during the fights. Again, another very ambitious mechanic!

But I do like the idea of each boss having different resistances/ weaknesses, based on the weapon used. (Maybe they can make certain faces or reactions, based on the weapon used on them?)

Already made several changes + bug fixes, and hope to release the full version soon!

Thanks for playing the game and giving me some good ideas!