Notes taken from Jam Comments
1. Make certain rooms brighter. I didn't think it was THAT dark, but I'll see. There is a Flashlight in a supply closet in the T Hallway past the Sun Door in the Living Room, which helps a lot.
2. Bug on the wastebin, got ya.
3. Maybe a global, but limited save option could be a nice alternative to what I had before.
In the dining room after the first chase, there could be a stack of blank paper and a pencil. Collecting this will allow you to save anywhere you want, but your saves are limited.
It's like you're leaving notes for others who might be trapped and trying to escape.
You guys think this will make my Jam game better? Or is there anything else I missed?