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Hey, had fun trying out your game. I think it had potential for sure! 

Some things I noticed incase you wanted to keep working on it:

- The ball is so bright I was seeing it on the walls of my house after I got up :P

- You can jump on certain small objects (like the torch on the wall) and then climb up on the wall itself and move around/see everything (not sure if that was intentional)

- The game didn't have a UI/way to tell the player what to do so I got lost a few times

- The NPC had too much text (IMO). Players often will skip the text and not read it when there's that much.


Overall, nice game, good job!

Thanks!
I didn't realize Soul was that bright lmao. I have to fix that.

The maze is a reflection of Soul's inner feelings. It represents the Denial within her. The twists and turns are meant to be her brain and as such you are actually free to "jump over the walls". But the price for that is risking falling over to a place where you must find your way to the main road :P 

The game has a clean HUD because it doesn't need one. Death tells you what to do but not directly. Also, levels are lineal, you may get lost at the maze because, well, it is a maze.

Death has a lot of text because the main focus of this game is the story, to know the struggles of Soul. The game is meant to help people who are currently struggling with depression letting them know they are not actually alone, and help is always available while teaching people the importance of mental health and conscientizing people about bullying, harassment and the struggles of trans people on the daily basis.

Thanks for the feedback!