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(4 edits)

Modeling the environment was a long and arduous task, so we followed the principle of minimalism. We would have liked to add more details to the location, but it threatened to become overwhelming and burnout.
When creating the station, we used pre-purchased assets of a space station. However, in the end, they did not meet our expectations as our story ends at the stage when the player arrives at the station, while the station location itself is present in the game:(

This game jam was a great exercise of our modeling skills and, most importantly, finding compromises in our ideas! I would love to see the development process of your game and share my impressions:)