Cool idea to share some dev process details, so let me tell you all a bit about creating ShareYourTreat :)
The level itself was made with modular set created in Blender (just like all the other meshes in game). We decided to make low poly from the very beginning so we made a ColorAtlas that is used throughout all the game models (should save a bunch of draw calls).
Also we find Cel-Shader (dividing light on a few levels instead of soft distribution) work great with low poly-solid color style so we implemented it during first days of developement.
Overhaul, visuals was something that we haven't even argue about, cartoon style came naturaly due to the game idea itself
There is still a lot we can tell about developement process so expect the rest of our team telling you about level design and
character/animations creation process in nearest future :)
Few pieces of our modular set:
Cel-Shader blueprint:
And that is Cel-Shader in action: